Design for Unintended Use

Civic Intelligence Role Playing Games

Pattern ID: 
139
Discussion: 

 

Role Playing Games (RPGS) such a Dungeons and Dragons (D&D) combine storytelling with a set of rules that determine the abilities of the players and govern the interactions between the players and their environment. Essentially, RPGs allow the players to simulate imaginary scenarios and act them out. There are many elements of RPGs that are similar to elements of Civic Intelligence (CI). The development of a CI-RPG could allow roleplaying game methods to be applied for practical social justice problem solving and team building.

At the start of a game, the players in an RPG gather together to form a team which is usually called a “party.” Then they are often presented with a mission, a quest which the party will attempt to complete. Before each game, each player develops the character they will play, and determines the Skills and Attributes they will have. This is similar to the Capabilities found in Civic Intelligence.

In D&D there are six Attributes every player’s character has: Strength, Constitution, Dexterity, Intelligence, Wisdom and Charisma. For each character each of these Attributes will have a number value assigned to it (randomly), which measures how much of that particular Attribute the character has. Characters also have Skills, such as Concentration or Diplomacy, which correspond to certain Attributes. For example, a character with high Dexterity who has the Use Rope Skill will be very good at that Skill. The higher the corresponding Attribute the better a character will be at a particular skill.

Different characters will have different Skills and Attributes and a party must work together and combine their capabilities to be successful. A Civic Intelligence Roleplaying Game could allow a group of civic-minded people to explore ways to improve their individual operations and cooperative interactions by simulating problems and imagining potential solutions. Where traditional RPGs often serve as escapism, a CI-RPG would seek to replicate the real world and experiment in ways that might be too difficult or dangerous to perform in real life without rehearsal.

Categories: 
engagement
Categories: 
social
Categories: 
resources
Themes: 
Research for Action
Themes: 
Community Action
Themes: 
Theory
Themes: 
Case Studies
Pattern status: 
Draft

Street Music

Douglas Schuler
The Public Sphere Project
Celebration of Public Music
Version: 
1
Problem: 

(note that the Problem Statement is still in work.....)

Music, including singing as well as the playing of instruments, has been a key element of the human condition for millennia. Unfortunately -- at least in the United States -- music has become more of a commodity, to be enjoyed passively and non-interactively. 

The rise of mass media is probably at least one of the culprits. 

Context: 

(note that the Context Statement is still in work.....)

Discussion: 

(note that the Discussion is still in work.....)

Street Music blurs the distinction between producer and consumer of music as well as the distinction between formal and informal venues for music production and consumption. 

Although street bands, including many of those found at Honk Fests, can be found at protests (including the Infernal Noise Machine (image below) that supported the demonstrations against the World Trade Organization in Seattle in 1999), their actions are often political to a large degree by virtue of their publicness in an era of electronic or other formalized or mediated forms of music consumption. 

See http://www.youtube.com/watch?v=i-MLvzLlou4 for Environmental Encroachment's performance of Hashia.

 

Thanks to a member of the Bucharest Drinking Team and to Bob of Environmental Encroachment for their thoughts on the current breed of "new street bands" including their history and motivation. 

Solution: 

 

Solution in work:

something about establishing and supporting street music. More and more and more of it....

Categories: 
orientation
Categories: 
engagement
Categories: 
social
Categories: 
products
Themes: 
Social Critique
Themes: 
Community Action
Themes: 
Social Movement
Themes: 
Media Critique
Information about introductory graphic: 
Photo of Church, a marching band from Santa Rosa, California. Shot by Douglas Schuler, June 1, 2012. Georgetown (Seattle, WA)
Information about summary graphic: 

Infernal Noise Machine, Seattle Washington

CIRAL Web Space

The creation of a living body of knowledge that is easily accessible and updateable is an important component of CIRAL.  By creating this space on the Public Sphere Project, the Liberating Voices pattern language can be easily incorporated into the work to facilitate the sense of shared vision CIRAL is striving for.

Project Goals: 
Become a centralized online space for the work of CIRAL
Facilitate project design and coordination
Host action and research results to form a growing body of knowledge
Syndicate content