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故事的力量
Pattern number within this pattern set:
114
Links:
Memory and Responsibility (11), Back to the Roots (13), Demystification and Reenchantment (14), Translation (15), Linguistic Diversity (16), Teaching to Transgress (20), Media Literacy (35), Conversational Support Across Boundaries (50), Alternative Media in Hostile Environments (53), Indigenous Media (55), Ethics of Community Informatics Research and Practice (67), E-Consultation as Mediation (70), Voices of the Unheard (83), Strategic Frame (86), Shared Vision (101), Community Animators (102), Public Domain Characters (115), Everyday Heroism (116), Soap Operas with Civic Messages (120), Illegitimate Theater (123), Socially Responsible Video Games (126)
Rebecca Chamberlain
The Evergreen State College
Verbiage for pattern card:
古老的讲述故事的艺术需要重新进行发现和更新。故事帮助人类懂得和重构巩固他们存在的意义。我们可以运用新技术来编制语句与画面、科学信息和诗意灵感,以及合并不同声音来讲述我们地球村故事的多面性。就像托马斯 金 所告诉我们的:“故事的真相其实就是我们自己。”
Pattern status:
Released Pattern annotations:
Digital Storytelling: A cross-boundary method for intergenerational groups in rural communities
Abstract: Rural communities face tensions motivated, in part, by (mis)perceptions between homophilous groups. When tensions lead to conflict, crossing boundaries to give all parties an equal voice can be a challenge. This qualitative research project seeks to investigate how Digital Storytelling has the potential to act as an effective bridge across boundaries that occur within rurally-located intergenerational groups. Digital Storytelling, along with a selection of Web 2.0 tools, will be used as a method of communication in two rural Case Studies. The aim is to improve channels of communication and facilitate a greater awareness of others’ perspectives, with an end goal of social action or activism leading to conflicts being addressed. Introducing a technology-led intervention to a community allows a tangible artefact to be created that will remain after the research itself is completed. This, coupled with the group learning experience, may prove to offer the emancipation that Community Informatics research projects aim for, as participants become “active makers rather than passive consumers of technology” (LaFontaine, 2006). The Digital Storytelling workshops will draw on elements from a Participatory Action Research framework and this qualitative research project will formulate an Information Systems Design Theory as well as incorporate approaches such as Schuler’s (2008) Liberating Voices pattern language. Changes in the participants’ perception will be analysed as will any moves by the participants to use the stories and/or the experience to increase prominence of their perspective.
url:
http://www.ccnr.net/pratoconf2009/pdfs/Copeland.pdf
Pattern ID:
114
Annotation description:
This is a paper on Digital Storytelling.
Linked Nodes:
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