Civic Capacities

Recent Doings in Seattle and Beyond

On November 7, Shelly Farnham and others organized a lively meeting of 40 or so Seattleites who are interested in using technology for social engagement and social change. Speakers included Kate Starbird (Disaster Events and Digital Volunteerism), Seth Vincent (Civic Hacking), Shelly Farnham (Social Media and Hyper-local Community Well-being), David Keyes (Community Technology: Adoption and Inclusive Community Engagement), Luis F.

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Image Credit: 
Sodapop

Salvage Computing

Marloes de Valk
Version: 
1
Problem: 
Information and Communication Technology requires immense amounts of resources; metals, rare earth minerals, water, silicon and plastics as well as fossil fuels for their extraction, transport, production, use and disposal. The production and disposal of ICT hardware takes place, for the largest part, in countries with little environmental, health and safety regulations, polluting bodies, water, air and soils, for the largest part in the Global South. The resource use associated with ICTs is going to grow, since it is a rapidly growing industry that is currently selling the hardware and services required for the so-called 4th industrial revolution, encompassing the Internet of Things—including anything from industrial applications to smart fridges, from smart cities to self-driving cars—AR, VR, mobile media and games and their accompanying 5G telecommunication network and datacenters closer to the edge of networks. 
 
This growth happens in a rapid upgrade-or-die cycle. Planned obsolescence is implemented in hardware as well as software. Hardware is not made to last, and often contains components that will break relatively fast, even though for instance microchips, can last for decades. Because the hardware is often made in an unrepairable way —meaning if it breaks, it can only be replaced entirely, even if only one small component is broken— because it is cheaper to produce and it forces people to buy the product again relatively fast. Next to that, software and firmware for devices are not maintained after a certain time, so that even if the hardware still functions, the device becomes unusable because of faltering or insecure software. Lastly, software and services are increasingly demanding, needing faster CPU's, GPU's and for instance higher resolution screens, forcing hardware upgrades as well. The salvage computing pattern tries to address this problem of wastefulness and pollution that is happening on an industrial scale, by locally working with what is already there.
Context: 
Salvage computing means making use of locally available discarded hardware, transforming it into a renewed resource. It involves hardware repair and maintenance, the development and maintenance of open source software for older devices for which manufacturers have stopped their software support, hardware sharing, and lobbying policy makers to create regulation and legislation that enable these practices. 
 
Reasons for using this pattern can be an environmental ethics incompatible with the wasteful practices of the technology industry. Microprocessors for instance, can last for decades, and should be considered a precious resource based on the embodied energy they represent. Chip manufacturing, as opposed to hardware use and energy consumption, accounts for most of the carbon output attributable to hardware systems [9]. Another reason to turn to salvage computing could be economic, as buying new hardware is expensive and not affordable for many. Which leads to the third reason: inclusivity. Keeping up with the latest developments in hardware and software is not affordable for most, globally, and therefore excludes the disadvantaged from participation in using software services and software that requires recently produced hardware. This exclusion puts the already marginalized at a further socio-economic disadvantage, and reinforces the digital divide. There are other social justice related reasons, especially solidarity with workers in production facilities and formal as well as informal e-waste processing, who are exposed to toxic materials, hazardous working conditions and are poorly remunerated. Next to that, the environmental harm in the form of pollution, water and energy use, further endangers the health and well-being of workers and citizens living in proximity of factories, microchip fabrication plants and mining facilities. 
 
There are many stakeholders involved in this pattern: citizens, software developers, engineers, policy makers, lobbyists, repair shop owners and workers, repair cafe organizers and visitors, educators, hardware producers,, factory workers, miners and workers in informal and industrial e-waste processing facilities.
Discussion: 

Salvage computing has been described in several LIMITS papers in the past and together they provide insight into the applications, obstacles and potentials of this pattern. Barath Raghavan and Justin Ma discussed future scenarios involving resource and energy scarcity and point to reuse of hardware and software in computer networks as a way to avoid the construction of too many new devices with high embodied energy costs. They argue for networking technology to follow the principles of Appropriate Technology, including making devices simple, composed of local materials and easy to repair [26]. As Barath Raghavan and Shaddi Hasan point out in their paper Macroscopically Sustainable Networking: On Internet Quines, a salvage Internet is one way to drastically decrease the Internet’s dependencies, removing the need for manufacturing and transportation, as it uses only common, locally available components. They acknowledge it cannot be sustained in the long-term because it relies on functioning, or at least repairable, hardware [25]. 

In Towards a World of Fixers, Josh Lepawsky addresses this problem and identifies barriers and enablers to third party repair in the contexts of design, manufacturing, policy, and practice. One of the barriers Lepawsky mentions is planned obsolescense —the design for reduced service life. Ways manufacturers achieve this is through making the replacement, repair or upgrade of components difficult or impossible. An example is for instance the loss of user-detachable batteries, and using adhesives or soldering components to boards instead of using screws and bolts, and if screws and bolts are used, using proprietary ones. Next to that he mentions the use of restricting end-user license agreements and the criminalization of third-party repair. Roura et al. analyse the eReuse project in Barcelona and identify the association of reuse with poverty as an obstacle, as well as bookkeeping practices that devalue devices faster than their actual lifespan, creating the idea of valueless items that will trigger them to purchase new devices instead [24].

Enabling factors he identifies are legislation and regulation requiring manufacturers to make devices repairable, with as a first step advocacy for right-to-repair legislation. Only after these changes in design, manufacturing, and inherently the business models of hardware producers, have materialized, can there be a thriving network of independent, DIY maintenance and repair practitioners [13]. Brian Sutherland mentions the importance of enforcing manufacturers to use universal components, connection standards and interchangeable parts such as USB to ensure current and future compatibility between devices [37]. If repairing is not an option, reusing a device in a different way than its intended purpose, is another path, as pointed out by Remy and Huang. They also mention the enabling of a shift in lifestyle choices, one from wanting to possess the latest gadget to one in which it is desirable to own a device for a long time [27]. Blevis et al. call this New Luxury, where products are considered luxurious because they are of high quality and standard, not because they are expensive [3]. Heirloom computing is a related term, that expresses the desire for long lasting computing hardware that could be passed down from generation to generation [16].

Enabling factors on the software-side are discussed by for instance Devine Lu Linvega, one of the voices of the solarpunk merveilles.town Mastodon instance. They propose that creating software targeting old hardware might be a better approach than a focus on low-power, single-purpose computers, that may have lower energy consumption during their lifetime, but do require manufacturing [15]. Gemini protocol creator Solderpunk thinks along similar lines when writing: "the real long-term future of computing consists of figuring out how to make the best possible use we can out of the literal millions of devices which already exist". He argues that operating systems that still run on older hardware, and the software running on those operating systems, are very valuable things to develop and to maintain. He lists several things developers and users can do as 'good solarpunk praxis', with at the very top not buying any new devices, and instead investing in user-servicable used ones. He advises developers to invest in an (at least) 10 year old device and test their software on it, to push back against software 'progress' deprecating still functioning hardware. He also advises to support projects which develop software running on older or unsupported hardware, and those trying to ‘jailbreak’ locked down devices to make them more general purpose; by donating hardware, writing code, writing documentation or donating money [36].

Enabling factors in the DIY field of repair are skillsharing, documentation of repairs and the sharing of that documentation. In their paper Unplanned Obsolescence: Hardware and Software After Collapse, Jang et al. emphasize the need for social networks and institutions of people interested in computer repair, as they might prove invaluable for sourcing parts and maintaining the skills needed for successful repair culture [11]. There are currently several online communities involved in documenting repairs to consumer electronics, including computers and smartphones; the most prominent example is iFixit, a website with over 80,000 documented repairs (Fig. 3). The website also sells commonly needed materials, tools and spare parts. The Restart Project, a UK based organisation that started in 2013, is organising repair events across the UK and internationally. The project also lobbies for the Right to Repair in the UK and Europe. Lastly, in the Netherlands, many city councils have started repair cafés that welcome citizens to bring their broken devices in for repair in community centers. The Repair Café initiative was started in 2009 by journalist and activist Martine Postma in Amsterdam. Today, there are about 2000 cafés worldwide. Next to these grassroots initiatives, there is also a lively commercial smartphone repair culture consisting of small shops, also extending into hacklabs and fablabs, with an associated ecosystem of sourcing spare parts and skill sharing; unauthorized, sometimes very creative and often illegal interventions [20].

Scholar Jennifer Gabrys describes salvage as a practice of engaging with the discarded "with an eye to transforming what is exhausted and wasted into renewed resources" [8]. She adds the important observation that this process also means engaging with the conditions that led to disrepair; planned obsolescence, the rapid upgrade-or-die cycle of the tech industry and consumer capitalism in general, not to mention the impact of this on the Global South, which is receiving the West’s e-waste and suffers the pollution caused by the production of the Global North’s technology. The Right to Repair campaign engages with one of these conditions: planned obsolescence. The campaign was started in 2019, with as long term goal to remove the barriers to repair products, and in the short term ensure the EU introduces a scoring system on repairability as part of the existing energy label for all energy-consuming products. The campaign gathers 40 organizations from more than 16 European countries. Thanks to the successes of the Right to Repair movement in Europe, repair practices are gaining momentum there. 

Out of precarity, and because of the ongoing impact of colonialism, there are very rich and creative repair practices in existence—Jugaad, Gambiarra, Resolver, Shanzhai. Because of the sudden attention in the West to e-waste and supply chains, these practices of improvisation are appropriated and fetishized, yet as Ginger Nolan argues, the romanticizing of the inventiveness of these practices can function as an excuse to keep economic instability and precarity in place [21]. Instead, a focus on reviving historical, local repair practices that have become scarce or have disappeared could be a way to revive not only more sustainable practices using locally sourced material, but also reviving the skills that cannot be transmitted digitally, as well as traditional forms of negotiating value through the process of fixing, also things that cannot be quantified, such as the social role of repairers within a community [18].

Considering today’s urgent need to shrink consumption of resources, it is surprising to see that from the list—reduce, reuse, repair and recycle—the last one is the most wasteful, yet has gotten most attention. This emphasis on recycling can only be explained because the other three point to economic degrowth, an unpopular topic in mainstream politics to date. This shows the importance of a political agenda, next to design and praxis. 

Solution: 

The salvage computing pattern can be practiced at multiple scales. The largest scale is the one of developing and supporting a political agenda focused on degrowth and alternative economic models. One scale smaller, there is the demand for new laws requiring producers of electronic devices to make their products last long (planned longevity), repairable, with among other things: modular design, production of replacement parts for models for a substantial time after the release of a product, software and firmware updates and the eventual release of those as open source software, allowing others to take over after support is no longer required by law. Yet one scale smaller, there is the support and growth of local repair economies, both commercial ones as well as grassroots and activist projects, from repair-shops to repair-cafes. This support could include the legalizing of repair activities on proprietary hardware, as well as financial support for community projects. At the scale of software development, a focus on open source software and operating system development for older devices would support this pattern. Locally as well as online, the construction of a knowledge commons on how to do repair and hands-on skill sharing can help individuals and communities looking to engage with this pattern. 

Categories: 
orientation
Categories: 
organization
Categories: 
engagement
Themes: 
Economics
Themes: 
Policy
Themes: 
Social Critique
Themes: 
Community Action
Verbiage for pattern card: 

This pattern links repair practices with the potential of planned longevity and working with what is now considered waste, as resource [38]. There are many papers in the history of LIMITS dealing with this topic, leading to a very rich pattern.

Information about introductory graphic: 
Detail of the iFixit Repair Manifesto, by iFixit

Social and Environmental Linkages

Douglas Schuler
Version: 
1
Problem: 
The fact that the social world of trade, culture, consciousness, etc. influences the environmental world — and vice versa — is obvious to anyone who thinks about it. On the other hand, questions about what do about those linkages and where to go with them, are often omitted or undervalued in relation to considerations that focus to one world or the other. Some environmental remedies may end up hurting precarious communities [2].
 
Identifying environmental degradation and tipping points for environmental crises, clearly two important elements of environmentalism, are by themselves insufficient for addressing them. It is also the case that trying to inject technology into a situation without thinking of the linkages is likely to result in unintended consequences; work in the social world to distribute it, advocate for it, adopt it, reject it etc. must be part of the program.
Context: 

Linking social and environmental factors should be inherent in the work of the LIMITS community—and to virtually any other project concerned about social justice and/or environmentalism. This pattern should be useful, both implicitly or explicitly, whenever analyzing or designing for environmental or social amelioration.

Discussion: 
The original concept that inspired the work on this pattern was in relation to the Green New Deal. The genius—and the audacity—of the Green New Deal is that it acknowledges that environmental problems such as climate change and species disappearance and social problems such as poverty, mass incarceration, xenophobia, and war are inextricably linked. And like the original New Deal, the Green New Deal is extremely wide-ranging with respect to the magnitude of resources proposed and the breadth of its consideration, which addresses agriculture, energy, transportation, economic security, the environment, and the entire social sphere besides.
 
Unfortunately, unlike the Green New Deal, policy is often developed around a single goal, often from an efficiency point of view, and often is simply imposed on people. Thus, all countries should reduce their use of oil or coal regardless of how the burden fell and on whom. Realizing the connections between social problems and environmental issues, especially where one exacerbates the other or when reducing one reduces the other, should offer clues as to where to look for interventions.
 
Which is not to say that this will be easy. As Dobson points out, neither social justice nor environmental sustainability necessarily produces the other [6]. And, for example, if increased environmental sustainability raises the taxes or makes gas prices higher than some kind of resistance is virtually guaranteed. In fact, it's not an easy matter to convince some people that computing can have any detrimental effects on the environment, presumably because the connection is harder to see and because of portrayal as a “green industry” [5].
 
What Linkages?
Human activity, as we know, is now the main driving force behind the major changes that are now disrupting the Earth's systems. But in many ways this is just the beginning of the story. 
We need to know what types of human activities are behind these changes? How do they work and how can they be interrupted or diverted? Sabie, Salman, and Easterbrook, for example, discuss how the computer has revolutionized the field of architecture, allowing new dazzling buildings to be built, but are asking the ICT community to accept the "challenge of providing shelter, primarily housing, in existing and future scarce-resource contexts." [30]
Who are the stakeholders? They include the people who affect the changes, the people who must endure the consequences, and the people in between. What can we do with the information? For one thing, it must be recognized that people in marginalized communities are often also in environmentally compromised areas. Linking the social and the environmental means including people from these communities in any conversation or deliberation that will affect them and find an appropriate approach not as an economic rationalistic imposed "solution" but derived through an ongoing negotiating process.
 
What Does Computing Have to Do With It?
Computer scientists, researchers, and practitioners—and the people that pay them—are reshaping the world — or at least they are making the reshaping happen more quickly. The impacts of computing are linked to both the social field and the environment, sometimes through propagating ignorance on the global scale, sometimes helping us further our understanding. 
 
What damage are we enabling? What are our roles and which ones can we step into? Powering the cloud has just bypassed the airline industry in terms of carbon and other pollutants. And crypto currency mining, like actual mining, is consuming vast, increasing amounts of energy, reenacting the fairy tale through spinning bits into gold. Computing as a vast collective activity has gone beyond enabling others to cause damage in their own way to being actual, direct producers of damage. Moreover, the hardware we employ (and throw away in record numbers) is constructed using rare earth metals that are acquired under harsh conditions that degrades both human and environmental health [2]. 
 
This pattern suggests that linkages might prove themselves to be important tools. What leverage points might we identify and leverage? The more we know about this the better our chances become. It might turn out, for example, that if the miners in the Democratic Republic of the Congo decided to unionize, then a demand for transparency in supply chains at the same time, might be well-warranted.
 
The relationship between the social and environmental worlds to be thoroughly considered and explicitly linked in any policy that gets developed. 
Solution: 
SEED. Linkages connect stakeholders, tools, outcomes, goals, social and environmental entities and processes. We find and identify existing linkages. But, crucially, we also invent them. The LIMITS community links computing with sustainability issues. It also helps establish new links between people.
 
Linkages is an important concept but we need to go beyond that. We need to seek out the value of knowing about linkages. How can we help identify, hypothesize, leverage, illustrate, write stories about, rewrite, rewire, or create new necessary linkages?
Categories: 
orientation
Categories: 
organization
Categories: 
engagement
Themes: 
Research for Action
Themes: 
Policy
Themes: 
Social Movement
Themes: 
Theory
Verbiage for pattern card: 

Social and environmental issues are inextricably intertwined. Neither can be addressed without addressing the other. This pattern focuses on how those linkages manifest and what can be done to address both effectively and simultaneously.

Information about introductory graphic: 
Land and Sea, Todros

eLiberate Admin Guide

Resource name: 
eLiberate Admin Guide
Resource type: 
Other

Pursuance Project

Organization's slogan: 
Pursuance -> Collaboration -> Justice
Civic Organization Disclaimer: 
Possible disclaimer: This information has been entered by a person who isn't associated with the organization. It may be incomplete or contain mistakes. If you are associated with this organization and would like to maintain this information, please get a Public Sphere Project account and ask us to transfer ownership of this information to you.

Pursuance is open source software that enables individuals to organize in the pursuit of shared goals. Individuals and/or existing organizations can form or join a “pursuance” to work toward a common goal. Pursuances combine secure task management and discussion features, allowing newcomers to quickly get up to speed and enabling productive team-wide collaboration. Pursuances can interact with each other, cooperating on shared goals or assigning tasks to one another.

Organizational engagement: 
Active
Volunteer Opportunities: 
Come get involved! You can join us on our Mattermost chat server and volunteer your skills. We're especially on the lookout for: Developers (React) If you're a coder, and especially if you're proficient with React, we want you! Enter the "pursuance" Mattermost channel and tell us a bit about yourself. Pursuance's tech stack consists of React, Redux, Bootstrap; Go, Postgres, PostgREST; WebSockets; NaCl and miniLock for crypto. For more information, review the overview of the Pursuance system. Designers We're looking for designers and UX experts who can lend their keen eyes to the Pursuance team. Join us in the "pursuance" Mattermost channel and introduce yourself! Artists and creative types We're preparing a Kickstarter and trying to put together some great merch options for our backers. Handy with GIMP/Photoshop or Inkscape/Illustrator? Got an eye for creative product design? Have good ideas for designs that others can execute? Come on in to the "Creative Design" Mattermost channel and talk to us! Want other ways to get involved? There are other ways to support Pursuance: Donate to Pursuance! The Pursuance Project is a nonprofit organization of dedicated volunteers - it needs your financial support. Every bit helps! Join our Mailing List! Our monthly mails include updates on the platform's development and ways to get involved. Sign up here!
Contact information: 
team@pursuanceproject.org

democracyLab

Organization's slogan: 
Can Technology Save Democracy? We think so.
Civic Organization Disclaimer: 
Possible disclaimer: This information has been entered by a person who isn't associated with the organization. It may be incomplete or contain mistakes. If you are associated with this organization and would like to maintain this information, please get a Public Sphere Project account and ask us to transfer ownership of this information to you.
 
What does Democracy Lab do?
 
We connect tech sector experts to civic issues they care about. 
 
A PLATFORM FOR CIVIC TECHNOLOGY
The civic tech movement is trying to invent the future.  It’s a future where every person can contribute to the decisions that affect them, where public services are delivered dynamically, and where collective intelligence fits in the palm of your hand.
Organizational engagement: 
Active
Organization's headquarters: 
Seattle
Organization's geographic focus: 
Seattle — currently.
Volunteer Opportunities: 
http://www.democracylab.org/get_involved DemocracyLab is building a transparent, collaborative, inclusive, civil, and meritocratic community dedicated to using technology to improve society. We use Slack to communicate (make sure to click on the word “Channels” in the left hand navigation after joining). We use Google Drive to store and share documentation of our work. We use Trello to organize our tasks and priorities. We use Github to manage our code (MIT open source license). We use Meetup to organize open, regularly scheduled meetings (in Seattle, WA). You can take a look at our Interactive Prototype to see the current design of our platform. We've launched a MVP version of our product. Take a look here!
Contact person: 
Mark Frischmuth
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